Unique production wallets, system addresses excluded.
BASE MAINNET · SHIPPED PRODUCT · LIVE TELEMETRY
Naval strategy withproof of play.
Sea Battle turns a familiar game into a repeatable onchain loop: play, compete, collect, return. This is the production record behind it.
1,482 finished across solo, PvP, and wager play.
48.2% hit rate · 36.5 shots per battle.
Finished games as a share of all production game records.
ADOPTION
The signal accelerated in July.
Tracked activity and direct gameplay are shown separately. The broad metric captures the full product loop; the strict metrics capture actions and players.
| Month | New wallets | Tracked MAU | Core MAU | Unique player wallets | Games | Completion |
|---|---|---|---|---|---|---|
| Apr ’26 | +30 | 30 | 26 | 26 | 82 | 37.8% |
| May ’26 | +54 | 72 | 56 | 22 | 176 | 89.2% |
| Jun ’26 | +73 | 97 | 53 | 40 | 328 | 93% |
| Jul ’26 | +109 | 255 | 70 | 62 | 1,023 | 96.7% |
GAMEPLAY DEPTH
A real game loop, not a wallet connect.
Players generate tactical sessions with enough depth to support progression, competitive modes, inventory, and a sustainable content cadence.
1,482 finished · 62 cancelled
27,794 hits · 29,858 misses
shots per finished battle
58,749 tactical decisions recorded across 1,609 battles.
ONCHAIN ECONOMY
Base is part of the product, not a badge.
USDC wagers, sponsored contract calls, collectibles, seasonal progression, and inventory connect play to durable onchain ownership.
Player stakes represented by production wager rooms.
Fleet point claims by 17 unique wallets.
1,523,990 points claimedSeason points across 254 participants.
2 seasons trackedTactical items held by 41 wallet inventories.
5 utility item types0x8de75fbc38b1e47e53fb2e85791c935f5f653aa6COMMUNITY LOOP
Players create the distribution layer.
Quests, sharing, referrals, and creator rewards turn play sessions into community content and repeat acquisition.
61 unique questing wallets.
14 wallets created attributed social posts.
31 already rewarded.
7 creators reached the reward ledger.
5 ETH BUILDER GRANT · NEXT 90 DAYS
Scale the loop that is already working.
The grant funds measurable product improvements: faster onboarding, verifiable onchain attribution, more competitive formats, and public analytics.
Base App growth loops, referral experiments, and creator campaigns.
Safer matchmaking, clearer settlement UX, and Builder Code attribution.
Season missions, asynchronous challenges, and re-engagement notifications.
Monthly auditable reporting with metric definitions and BaseScan links.
AUDIT NOTES
Every number has a definition.
The dashboard is generated from a read-only production export. It does not expose full wallet addresses, credentials, or player-level private data.
Read-only aggregation of production Supabase tables. Human-wallet metrics exclude the zero address and the internal bot sentinel. Tracked MAU includes profile, season, economy, social, creator, inventory, booster, referral, and game records; core activity excludes profile, season, inventory, and booster update timestamps. Game players are reported separately.
View all production source counters
games1,609shots58,749player_stats254season_progress502resolved_games1,002shop_usdc_purchases4shop_weekly_point_purchases6fleet_nft_point_claims366limited_sbt_claims0easter_egg_claims16external_quest_claims151social_connections21social_share_rewards107creator_submissions41creator_rewards58challenge_games0player_items152player_boosters12referrals19